
Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
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Posted - 2011.12.05 02:38:00 -
[1] - Quote
One big thing is damage projection, compare the range and damage of HMLs with LR ammo to Rails, Artillary, or Beams. HMLS will do more damage at longer range. Compare the damage and range of HAMS to the close range weapons. The whole gimmick of missiles is that, with the possible exception of superfallof macharials and mega pulses against torps they will do more dps at longer range. That is made up for by the fact that they can only increase their dps by using t2 missiles, and then the increase is relatively minor.
TL;DR, I made a (super simplified) DPS graph because if I make an EFT graph, no one will look at the link. That, and such a graph will not take into account important things like the fact that turreted weapons have more than one choice of range.
|--\ |....\ <--Turret DPS |......\ |------\-------------- <--Missile DPS |..........\................| |............\..............| |..............\............| |................\..........| |..................\........| |....................\......| |......................\....|
Y axis - DPS X axis - Range
Side note: - Missiles get to choose 100% damage type to affect target's lowest resist. - Missiles always hit, even if they don't hit well - Missiles do not get wrecking hits (1% of all shots fired iirc, as long as the guns have at least a 1% chance to hit) - Missile damage is not debuffed by the actions of the ship firing the shots (then again it cannot be buffed by trying to make target's angular velocity zero), much dps is lost on turret ships moving in a direction that messes with transversal and angular; the fact that this is not the case with missiles is what makes 100mn tengus are so amazing. - The long range ends up hurting the larger ships in the way that long range hurts rail boats. The fix to this is to make warp range 300 km and change max locking range to 300 km. It is pointless to be able to shoot at a range further than the minimum range required to warp, as current probing mechanics make it too easy to probe out that fleet and warp right on top of it. I am not saying that if the changes happen, Cruise ravens will become the be-all, end-all of fleet fighting, or that they will be used at all for that matter. But they might be for at least a little bit. |